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H1z1 king of the kill twitch
H1z1 king of the kill twitch










h1z1 king of the kill twitch

When you get a kill, there is a new UI element that will indicate the name and tier of the player you killed as well as any XP gained as a result.Players can now disable vehicle degradation sound effects in the useroptions.ini by editing the VehicleDegradationVolume=1 line.Body armor (laminated and makeshift) now always show up on top of parkas.

#H1z1 king of the kill twitch free#

Activate free look (default: alt) to see teammate nameplates at unlimited range. In team games, teammate chevrons have been removed to lessen the visual distraction they were providing.Incoming hit sounds should more clearly distinguish headshots from body shots.When using classic hit markers, the marker will turn bold for headshots.Items from the Weekend Challenge (5/13 - 5/14) will be granted with this update.Crafting & Healing timer has been moved so it no longer obscures the crosshair.Shadows have been lightened for better visibility.Explosive barrels have had their spawn rate decreased by 30%.Fire extinguishers have been removed from the Arena.Lootable objects now have a small outline at close proximity.Many building interiors have been adjusted for ease of navigation and increased optimization.Added nine additional loot spots of new variations, small residential areas south east of The Villas, and major roads connecting Hillside Villas and Morton Distribution & Storage to existing highways.In this location you will find a superstore, gas station, and a few smaller shops making it a good source for loot and intimate gunfights.

h1z1 king of the kill twitch

  • Henninger Plaza was added west of PV on the way to Kurama Hospital.
  • Exploration is rewarded as the gameplay spaces span across the shipping containers providing a unique feel for the game through verticality.
  • Morton Distribution and Storage is north of PV, it features a large crane that can be seen from far away.
  • They consist of a variety of larger homes that have been built on various elevations which can lead to unique gameplay and firefights.
  • Hillside Villas are just to the east of PV and offer luxurious comfort and loot.
  • Empty list Three new POIs have been added around Pleasant Valley to break up some of the larger open areas in the map.
  • Added a 2.7x damage multiplier for headshots, which falls off over distance.
  • Removed normal damage fall-off over distance as the new spread mechanic will reduce the number of pellets that land the further away your target is.
  • Pellet spread is now systematic, with some variance, instead of completely random.
  • Pointblank shots in first person should be much more consistent.
  • It’s still tuned to ensure that one player should never be able to shoot at another player cannot see or shoot back at them.
  • Line of sight checks should be more forgiving to reduce frustrating moments where it appears you should be able to shoot a target but can’t.
  • This is meant to alleviate the distraction of having your gun go in and out of the blocked state as you go in and out of cover. Now, the blocked reticle and gun animation have been removed and you’ll be allowed to fire – though the shot will still strike the blocking object. Previously, if your character was right up against the collision surface of an object, the system would prevent you from firing entirely.
  • We no longer block you from firing if you are up against and object.
  • Projectile tracking fidelity has been increased to ensure the hits are registered more quickly and consistently.
  • This system works best when the players are playing in low ping environments.
  • Lag compensation has been optimized to provide more accurate player movement positioning.











  • H1z1 king of the kill twitch